#include "main.h"
#include "CSurface.h"

void Main::OnRender() {

    CSurface::OnDraw(Surf_Display, Surf_test, 0, 0);
    CSurface::OnDraw(Surf_Display, Surf_test, 100, 100, 0, 0, 50, 50);
    
    SDL_Flip(Surf_Display);
}
